using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WeaponGun : IWeapon
{

    public WeaponGun(int attkPoint, float attkRange, GameObject gameObject) : base(attkPoint, attkRange, gameObject)
    {
        
    }
    protected override void PlayBulletEffect(Vector3 targetPosition)
    {
        DoPlayBulletEffectGeneric(0.05f, targetPosition);
    }

    protected override void PlaySoundEffect(Vector3 targetPosition)
    {
        DoPlaySoundEffectGeneric("GunShot", targetPosition);
    }

    protected override void SetEffectPlayTime()
    {
        mEffectPlayTime = 0.2f;
    }
}
